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Thread Statistics | Show CCP posts - 2 post(s) |

Leto Artreides
The Night Wardens Viro Mors Non Est
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Posted - 2012.05.12 21:27:00 -
[1] - Quote
Drones will do MAX 475 dps before dmg mods(Ogre's with Gallente spec V) without damage mods
A gunship can rather easily hit 600+ dps before dmg mods with cheap 3% hardwirings, and those dmg mods will affect all the ships dps(minus drones, which is minor on most gunships) and this is not counting the highest dmg ammo(only navy ammo) and these weapons can also overheat.
while a ship like Domi will be like Typhoon sort of, will need both dmg mods for drones and blasters for maximum dps, gimping it pretty hard in other locations so it will be fine if they're buffed to even 20-22%.
If damage of light drones will be a problem in ships bonused to drone damage like Domi with stacked damage mods, just reduce the effect they have on light drones, ships like Ishkur with proper fits won't be using them anyway due to magstabs being a better mod due to it's gun dps, so it's not that big of a problem.
People whining about carriers with 1500'ish sentry drone dps, that's with 5 DCU's and 4 lowslots sacrificed for sentry damage, this tradeoff is HUGE and I'd rather have proper fit carriers in my fleet imo. |

Leto Artreides
The Night Wardens Viro Mors Non Est
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Posted - 2012.05.13 06:31:00 -
[2] - Quote
Kitt JT wrote:Well I for one am pleased with this. I want it most because I fly a pilgrim regularly. And no, heat sinks and lasors would not be better. PVP pilgrim fits neuts/nos. PVE pilgrim I use for scanning and running profession sites. Does everything in one. Probes, cloak, salvager, codebreaker, analyzer, tank, and damage.
This module is a godsend.
5 bonused mediums vs 3 unbonused cruiser turrets on a ship that fits neuts/nos, ofcourse heatsinks are worse than drone damage mods then x_x
And if you fit your lows with damage mods on a Pilgrim(Esp more than one) you'll probably die horribly in a fire |

Leto Artreides
The Night Wardens Viro Mors Non Est
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Posted - 2012.05.14 09:24:00 -
[3] - Quote
Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km.
They are supposed to gimp your tank, you trade tank for gank, or gank for mobility/range(guns) if you shield tank
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Leto Artreides
The Night Wardens Viro Mors Non Est
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Posted - 2012.05.14 09:26:00 -
[4] - Quote
Vaako Horizon wrote:Lipbite wrote:Dedicated 10 drones sub-capital droneboats without hi-slot weapons, please. Light carriers.
Because right now the only ship where I can see this module in low slots without gimping tank into oblivion - it is Rattle. Meanwhile those 25km 400dpstotal torpedoes and Domi's blasters are useless like 80% of time in Caldari missions where 80% of battleship orbit at 35-60km. not gimping the rattle? well that depends if you are running active or passive tanking ( I must admit I am a little overtanked on the passive part, 6x power shield relay II + 2x Large shield extender II + 1x shield recharger II + 3x large core defense field purger II = gives me 434 hps peak recharge )
I don't think you really need to be able to tank 3.5k dps, with 3 dmg mods you can still tank 1400 which is still more than enough to snooze through missions :z
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Leto Artreides
The Night Wardens Viro Mors Non Est
0
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Posted - 2012.05.15 19:09:00 -
[5] - Quote
Considering drones get extra cap usage/needs to reload faster(not at all, actually) with all the balancing of travel time, can be destroyed, sentry drones are immobile etc, 19% seems to be a v.good number, slightly lower than normal t2 dmg mods and it makes the module worth using on drone boats.
Thanks alot CCP , finally some drone love and a drone damage mod is the best thing you could give us! |
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